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3 tips to help you become a cool software architect

You can't become a great software architect overnight. It is a path — through mistakes, observations, experience and constant improvement

К

Kodik

Author

5 min read

Becoming an outstanding software architect is not just about following fashion trends and knowing popular patterns. It is the ability to make informed decisions based on real data, not hypotheses; the ability to build an architecture that takes into account both the technical and human aspects of the project. This is a path that requires time, many mistakes, constant learning, and sensitivity to the context of the team and the product.

This article contains three powerful tips that will help you build an architecture that can withstand the real scale and complexity without turning the project into a fragile monster.


🌟 Tip #1: Postpone important decisions as long as possible

No, it's not about laziness or a craving for deadlines. It's about a strategic approach: do not make irreversible architectural decisions until you have enough information.

What decisions should be postponed:

  • selection of database type (SQL, NoSQL, in-memory);

  • organization of the overall architecture (monolith, microservices, event model);

  • definition of module and service boundaries;

  • automated testing strategies (end-to-end, contract testing);

  • high-level performance optimization;

  • implementation of complex architectural patterns (CQRS, DDD, Hexagonal, etc.).

Why is it worth pulling? Because in the early stages you almost always lack of understanding of how the real product works, what users want and what data is importantYou can fall in love with elegant architecture that turns out to be too complex to maintain or simply unnecessary.

⚠️ One of the main killers of projects is the "architecture on paper" developed long before the first line of code. Such solutions often lead to overload, which cannot be developed.

It's better to start like this:

  1. Make the simplest, even naive, prototype. Allow yourself to write code in one file if necessary.

  2. Test the hypothesis — does it work for the user? Is it convenient?

  3. Cover the basic scenarios with tests.

  4. After receiving feedback, start refactoring, take out the repetitive code in functions, modules.

  5. Use the data you have already received to form a sustainable architecture.

It is important to understand: abstractions need to be earned. If you create a layered architecture for no reason, you create unnecessary complexity.


⚖️ Tip #2: Quality is more important than quantity

Features are impressive, but it is quality that makes the product sustainable. The user will not ask how you wrote the code, but he will notice if the interface slows down, crashes or works unpredictably.

Why betting on development speed often turns into a failure:

  • Technical debt grows, and at some point any change turns into torture.

  • It is impossible to quickly scale a project when the code is fragile.

  • Developers burn out from constant crutches and lack of clear boundaries.

What an architect does:

  • Acting as a lawyer of qualityEven when you need to be faster.

  • Sets the entry threshold for new code: tests, coverage, clear documentation.

  • Implements YAGNI: "You Ain't Gonna Need It" — if a feature or a piece of code is not used now, you should not waste time on them.

  • Promotes removal dead code is not a loss, but an investment in readability and security.

  • Monitors test coverage, not as an end in itself, but as a barometer of engineering maturity.

✨ In the long run, the winner will not be the one who releases 20 features, but the one whose 5 features work flawlessly and delight users.

And another important thing:

An architect must be able to say "stop" designer or product if the request is unrealistic or excessive. Beauty without reliability is fragility.


🪡 Tip #3: Architecture is built around the team

Architecture is not just about modules and databases. It's, first of all, about peoplewho will work with this architecture every day.

The team affects:

  • choice of technologies (for example, you should not implement Kafka if no one in the team has worked with it);

  • distribution of responsibility (DevOps, QA, product expertise);

  • the structure of services (one large team does not mean that you can build 15 microservices).

🏛 Conway's Law:

The system repeats the communication structure of the team that created it.

If you have 4 autonomous teams, they will naturally build 4 independent services. But if one team has to cut dozens of microservices, it will most likely turn out to be a "distributed monolith" — a terrible design that is complex in both maintenance and deployment.

What to do:

  • Use Inverse-Conway Maneuver - first determine which commands and how they will interact, and only then - build the architecture.

  • Take into account soft skills: communication, knowledge management, development maturity.

  • Build architecture around real opportunities teams, not the perfect fantasy.


🎨 Flexible architectural techniques:

  • Bounded Contexts: logical division of the subject area into independent parts. For example, in e-commerce, there are sections for orders, users, and catalog.

  • Modular Monolith: we write code as a monolith, but modularly. Later, it is easy to "cut out" the service if necessary.

  • Event Sourcing: we store all events occurring with objects, and we can rebuild the state at any time. Convenient for flexibility and auditing.


🎓 Architect is not only about schemes

Being an architect is being a mentor, a moderator, and a link between the team and complexity.

The real architect:

  • knows when do not use complex tools;

  • can explain the complex in simple words;

  • creates a space where developers understand how their contributions affect the architecture.

🎯Stop procrastinating

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